<p/><br></br><p><b> About the Book </b></p></br></br><p>Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.</p><p/><br></br><p><b> Book Synopsis </b></p></br></br><p><strong>Learning C# Programming with Unity 3D, Second Edition</strong> is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!</p><p>Key Features</p><ul> <p> </p> <li>Provides a starting point for the first-time programmer</li> <p> </p> <li>C# Code examples are simple short and clear</li> <p> </p> <li>Learn the very basics on up to interesting tricks which C# offers</li> </ul><p/><br></br><p><b> About the Author </b></p></br></br><p></p> <p><strong>Alex Okita</strong> has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.</p>
Cheapest price in the interval: 149.95 on October 28, 2021
Most expensive price in the interval: 149.95 on November 6, 2021
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