<p/><br></br><p><b> Book Synopsis </b></p></br></br><p>[Black & White version]</p><p>Take your game development knowledge to the next level on the Commodore 64.</p><p>Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it.<br /><br />If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place!<br /><br />Learn about: </p><ul><li>VS Code & Kick Assembler</li><li>Debugging & Profiling</li><li>Raster Interrupts</li><li>Sprite Multiplexing</li><li>SpritePad & CharPad</li><li>SID Chip Music Playing</li><li>Assembly Game Coding</li><li>Multi-Screen Handling</li><li>And much more...</li></ul><p> </p><p>Downloads and discussion forum available at www.retrogamedev.com.</p>Please note: <br />The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
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