<p/><br></br><p><b> Book Synopsis </b></p></br></br><p>[Black & White version]</p><p>Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64.</p><p>Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.<br /><br />Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!<br /><br />Learn about: </p><ul><li>6502 Assembly Language</li><li>Commodore 64 Hardware</li><li>CBM Prg Studio I.D.E.</li><li>VICE Commodore Emulator</li><li>Hardware and Software Sprites</li><li>SID Chip Audio Effects</li><li>Sprite Character Animation</li><li>Background Screen Design</li><li>And much more...</li></ul><p> </p><p>Downloads and discussion forum available at www.retrogamedev.com.</p>Please note: <br />1) The development environment used is for Microsoft Windows ONLY.<br />2) The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
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