<p/><br></br><p><b> Book Synopsis </b></p></br></br><p>1. Basics</p><p>2. Interactions</p><p>3. Animation Using Arrays and Parallel Structures</p><p>4. Classes </p><p>5. More Interactions</p><p>6. Images, Graphics, and Building on Prior Work</p>7. Using Files for Making a Holiday Card<p></p><p>8. Combining Videos, Images, and Graphics</p><p>9. Hangman</p><p>10. 3D</p><p>Appendix A: Publishing on the Web</p><p/><br></br><p><b> From the Back Cover </b></p></br></br><p>Understand the importance of programming, even if you've never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. </p><p>The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects.</p><p>The term for <i>program</i> in Processing is <i>sketch</i>, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others.</p><p>Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). <i>Programming 101</i> is your gateway to making this happen.</p><p/><br></br><p><b> About the Author </b></p></br></br><p><b>Jeanine Meyer</b> is a Professor at Purchase College/SUNY and past Coordinator of the Mathematics/Computer Science Board of Study. Before Purchase, she taught at Pace University and worked at IBM Research and other parts of IBM and at other companies. She is the author of 4 books and co-author of 3 more on topics ranging from educational uses of multimedia, programming (two published by Apress), databases and number theory. She earned a PhD in computer science at the Courant Institute at New York University, an MA in mathematics at Columbia, and a SB (the college used the Latin form) in mathematics from the University of Chicago. She is a member of Phi Beta Kappa, Sigma Xi, Association of Women in Science, Association of Computing Machinery, and a featured reviewer for ACM Computing Reviews. Jeanine is trying but remains a beginner at Spanish and piano.</p> <p><br></p>
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