<p/><br></br><p><b> Book Synopsis </b></p></br></br><p><strong>You just missed the last ferry home. Roll for initiative!</strong></p><p><br></p><p>Although Becca is Canadian and Morgan is from Wales, they have gamed together for years. Players use dice and words to create a story together in the imaginary world of the role-playing game they both enjoy, but the friendships formed amongst the participants are very real. </p><p><br></p><p>Morgan and her partner Lynn live on a boat; as digital nomads, they travel where the whim takes them. When they have the opportunity to attend a conference for computer professionals near Becca's home, it's the perfect opportunity for Morgan and Becca to meet in realspace.</p><p><br></p><p>Becca's planned the visit down to the last detail. She and Morgan spend the day on a scenic tourist island, and everything goes perfectly . . . until the last ferry leaves without Becca and she finds herself stranded on the island. </p><p><br></p><p>Morgan's dinghy is at the North Island Marina, and the C Shell is moored just south of the island, so she is only too happy to offer to take her friend home . . . but communication can be difficult and the journey may not end where either of them expects.</p>
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