<p/><br></br><p><b> About the Book </b></p></br></br>"Ex Libris revolves around a character trapped in a room with nothing but a futon and a bookcase full of comics. As they peruse covers, read stories and fragments of stories, they begin to suspect that the comics contain hidden messages and... a threat. Fiction and reality blur; sanity and madness become increasingly intertwined as the reader becomes convinced the key to their predicament is to be found between the panels of the strange books. With a dizzying array of inventive visual and narrative styles, Ex Libris continues the line of exploration and play that Madden initiated with 99 Ways to Tell a Story: Exercises in Style. Ex Libris is a tribute to the meta-fictional tradition of writers like Jorge Luis Borges, Julio Corátzar, Vladimir Nabokov, and Italo Calvino (whose novel, If on a Winter's Night a Traveler, was the inspiration)."--Provided by publisher.<p/><br></br><p><b> Book Synopsis </b></p></br></br><p><i><b>Ex Libris</b></i> revolves around a character trapped in a room with nothing but a futon and a bookcase full of comics. As they peruse covers, read stories and fragments of stories, they begin to suspect that the comics contain hidden messages and... a threat. Fiction and reality blur; sanity and madness become increasingly intertwined as the reader becomes convinced the key to their predicament is to be found between the panels of the strange books. With a dizzying array of inventive visual and narrative styles, <i>Ex Libris</i> continues the line of exploration and play that Madden initiated with <i>99 Ways to Tell a Story: Exercises in Style</i>. Ex Libris is a tribute to the meta-fictional tradition of writers like Jorge Luis Borges, Julio Cortázar, Vladimir Nabokov, and Italo Calvino (whose novel, <i>If on a Winter's Night a Traveler, was the inspiration</i>).</p> <p>MATT MADDEN (NYC 1968) is a cartoonist, teacher, and translator. His best-known book is <i>99 Ways to Tell a Story: Exercises in Style</i>, a comics adaptation of Raymond Queneau's <i>Exercises in Style</i>. His recent work includes the comic books <i>Drawn Onward</i> and <i>Bridge</i>. He has been living in Philadelphia since 2016.</p><p/><br></br><p><b> Review Quotes </b></p></br></br><br><p>Madden calls attention brilliantly to the medium's building blocks--elements like panel borders and sound effects--in a kind of comics theory course with the punch line of the protagonist declaring that "drawings have a greater power than words to get under your skin." This endlessly inventive work is a metafictional master class in comics.--<b><i>Publishers Weekly</i>; Starred Review</b></p> <p>Madden displays a keen mastery of numerous visual and narrative styles. A formally inventive, deeply emotional tale, reminiscent of <i>Italo Calvino's If On a Winter's Night a Traveler...</i>--<b><i>Library Journal</i></b></p> <p>This elegant showcase of graphic storytelling displays deep knowledge of the language of comics. The book's metafictional forays always serve the unnamed reader's tale, too; the subtle build of the mood and suspense around them results in a dazzling graphic novel.--<i><b>Foreword Reviews; Starred Review</b></i></p> <p>Praise for <i>99 Ways to Tell A Story</i>: <p>A fascinating analysis of and a treatise, of sorts, on language in comics. --<b>Steven Heller</b>, designer and author</p> <p>Balances postmodern irony with genuine invention and amusement. --<i><b>The Guardian</b></i></p> <p>There's a new discovery on every page, making this one of the most thrilling and surprising graphic novels around.--<i><b>Comics Worth Reading</b></i></p> <p>Astonishingly, for a book that is above all else repetitive, it never gets boring. Even the obvious is interesting, and Madden also comes up with a lot of great stuff, ways of seeing that might not have occurred to the reader. Fantastic and thought-provoking fun. Highly recommended.--<i><b>The Complete Review</b></i></p><br><br>Comics scholar Madden (<i>Drawing Words and Writing Pictures</i>) constructs a postmodern puzzle narrative that's equal parts playful and penetrating in this dexterous adventure. A nameless protagonist awakens with amnesia in a nondescript room and discovers a bookcase full of comic books that seem to comment obliquely on the situation. Drawn in the first-person point of view, the narrative moves the reader/protagonist from story to story as they gradually come to understand how they became trapped in the room and learn the visual language of comics so as to escape. The comics-within-comics premise provides Madden opportunity to recreate a dazzling array of genres and styles: romance comics, horror comics, gritty European realism, funny animal comics, autobio comics, manga. ("Maybe I should become a hardboiled detective for a while," the protagonist muses. "I've found myself in a scavenger hunt, leaping from book to book.") Cerebral self-referential humor abounds, with characters discussing their existence as cartoons and saying things like, "Am I doomed to live out my days in a para-narrative spatio-topical desert?" amid hat tips to Italo Calvino and Jorge Luis Borges. Madden calls attention brilliantly to the medium's building blocks--elements like panel borders and sound effects--in a kind of comics theory course with the punch line of the protagonist declaring that "drawings have a greater power than words to get under your skin." This endlessly inventive work is a metafictional master class in comics. (Oct.)<br>
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