The year is 2080, and the world has only gotten meaner. Magic came back into the world nearly seventy years earlier, bringing orks, elves, trolls, dwarfs, dragons, and all kinds of spells and magical critters. Dragons and megacorporations alike gather their hoards, uncaring of who they stomp on to amass their treasure. Government power has faded as the corps wrap international economies around their bejeweled fingers. Most people survive by selling their souls to the megacorps, slaving away for their entire lives to stay safe and fed. Some people, though, aren’t willing to sell out. They don’t fit into the mold the corporations have prepared for them. They live in the cracks and margins of society—in the shadows. To survive, they do the things others won’t, performing the grey ops the megacorps need in order to keep up with the competition. You are one of them. You are a shadowrunner. You may make your way by slinging spells, swinging swords, firing bullets, or hacking the Matrix. You have to be a step faster and a hair smarter than everyone else if you want to keep working, and you need to keep your wits about you if you want to stay alive. There are plenty of obstacles out there: corp security officers, ultra-violent gangers, vicious critters, and people who carry two hundred bullets and an equal number of grudges. To stay alive, you trust yourself, you trust your team, and you remember a few simple pieces of advice: Watch your back. Shoot straight. Conserve ammo. And never, ever cut a deal with a dragon.
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