<p/><br></br><p><b> Book Synopsis </b></p></br></br><b>The first wave of <em>Overwatch</em> cinematics captured the imagination of millions of fans around the world.</b> After the game released in 2016, Blizzard Entertainment embarked on a new mission to take cinematic storytelling to the next level. From the intense, action-packed rush of "Shooting Star" to the somber, noble ethos of "Honor and Glory," the creative team wanted to highlight a different side of the game's beloved heroes. In pursuit of their objectives, the crew added new artists in the mix, devised novel methods for making movies, and ventured into formats they hadn't tried before, such as in-game cinematics and stop-motion animation. <br>Covering all of the official <em>Overwatch</em> cinematics made from 2017-2020, <em>The Cinematic Art of Overwatch: Volume 2</em> showcases hundreds of pieces of never-before-seen artwork and documents the epic creative journey that Blizzard took to bring these films to life.
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