<p/><br></br><p><b> Book Synopsis </b></p></br></br><strong>Twelve magical worlds await young 'Hoops'.</strong> <p/><strong>And Evil wizard waits, too...</strong> <p/>Hoops craves adventure and the chance to be a hero.<br>But will his appetite for danger and exploration be his undoing? <p/>It's not an adventure 'til something goes wrong. That's what the Traveler's Code says. <p/>On the way home from school, a strange red-headed teenager gives Hoops a mysterious gift; an old timepiece. When Hoops accidentally unlocks the magic of the timepiece, he's whisked away and forced to travel through twelve different worlds. If he can survive the adventure, he'll be inducted into The Traveler's League, an ancient order of brave children who have all made their own journey with the timepiece. <p/>Little does Hoops know that an evil wizard, trapped in one of the worlds, will stop at nothing to steal the timepiece and escape to the other worlds, where his power can be unleashed and he can carry out his revenge against the Traveler's League. <p/>Can Hoops evade the wizard's snares and become a member of the Traveler's League? <p/><strong><em>Find out now!</em></strong> <p/><em><strong>Take the journey! Join the Traveler's League!</strong></em><br>
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