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The Game Master's Book of Random Encounters - by Jeff Ashworth (Hardcover)

The Game Master's Book of Random Encounters - by  Jeff Ashworth (Hardcover)
Store: Target
Last Price: 20.49 USD

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<p/><br></br><p><b> About the Book </b></p></br></br>Designed to provide Game Masters with the information they need to fill in the holes in their campaign play, <i>The Game Master's Book of Random Encounters</i> enables fantasy RPG referees to instantly add depth, color and expanded gameplay to unexpected or underwritten people, places and things at a moment's notice.<p/><br></br><p><b> Book Synopsis </b></p></br></br><p><b>In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not prepared? <p/></b>As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. <p/><i>The Game Master's Book of Random Encounters</i> provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. <b>"Taverns, Inns, Shops & Guild Halls"</b> section includes maps for <b>19 unique spaces</b>, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors <b>of a given location</b>, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. <p/>Perhaps more useful than its <b>nearly 100</b> maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring <b>eight</b> unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes. <p/>The book also includes a <b>Random NPC Generator </b>to help you create intriguing characters your players will love (or love to hate), as well as a <b>Party Makeup Maker</b> for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. <p/>Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of <b>97 maps</b>, <b>more than 150 tables and</b> <b>millions of possible </b>adventures. <p/><b>No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy.</b></p><p/><br></br><p><b> Review Quotes </b></p></br></br><br><p><i>The Game Master's Book of Random Encounters</i> is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit. --<b>MuggleNet <p/></b><i>The Game Master's Book Of Random Encounters</i> gives you all the taverns, temples, and timeless NPCs you can dream of in a few dice rolls. If you plan to be a Game Master for a while, it's a solid investment --<b>TheGamer<br></b><br><i>The Game Master's Book of Random Encounters</i> is a toolbox packed with ready-to-use ideas, covering a wide variety of situations. You'll find something useful on every page. No matter what your game-mastering style is, this book will help add depth to your game. --<b>The Kind GM</b> <p/>This book is so useful! I'm definitely giving a copy to my DM. --<b>Madeline Hale, author of <i>Arcane Artifacts and Curious Curios</i></b> <p/><i>The Game Master's Book of Random Encounters </i>is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit. --<b>Techmenders</b></p><br><p/><br></br><p><b> About the Author </b></p></br></br><p><b>Jeff Ashworth</b> is a writer, editor, storyteller and gamer whose credits include work for Disney, Hasbro, Nickelodeon, and World Wrestling Entertainment. When he isn't working on special projects for <i>Newsweek</i> or Media Lab Books, he enjoys playing and designing RPG games with his friends. In his role-playing career he has bested beholders, sweet-talked succubi and devastated dragons without breaking a sweat. In the real world, after failing a late-night Perception check, he was nearly crippled by a foot-piercing d4. He and his wife live in New York City with their dog, Zelda. <p/><b>Jasmine Kalle</b> hails from the sunny state of Queensland, Australia. She is an artist, mapmaker and RPG enthusiast, with a Master of Arts from the University of Queensland. She has a special love for all things sci-fi and fantasy. She spends her free time playing and leading D&D campaigns, drawing fantastic people and creatures, and petting any cat that may cross her path. <p/><b>Michael Shea</b> is the writer for the RPG-focused website Sly Flourish and the author of <i>The Lazy Dungeon Master, Return of the Lazy Dungeon Master</i>, and <i>Fantastic Adventures: Ruins of Grendleroot</i>. Shea has freelanced for numerous RPG companies including Wizards of the Coast, Kobold Press, Pelgrane Press and Sasquatch Games. Shea lives with his wife, Michelle, in northern Virginia.</p>

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