<p/><br></br><p><b> Book Synopsis </b></p></br></br><b>Get practical strategies and classroom-ready ideas to incorporate technology in the 6-12 curriculum to improve skills in reading, critical thinking and digital literacy.</b> <p/>Due to the diversity of readers in today's classrooms, teachers are called upon to teach not reading, but readers. <i>Personalized Reading</i> highlights four different types of readers -- the struggling reader, the reluctant reader, English learners and advanced readers -- and presents ways to use technology tools to accommodate their different reading styles. With this book, you'll get answers to questions like: How can teachers meet the needs of all learners to help them think critically and communicate effectively? How can teachers approach reading of visual, print and digital text? <p/>This book will: <ul><li>Help teachers empower students with the skills and strategies they need for reading success, and to find joy in reading.</li><li>Inspire teachers to think beyond the text to help meet students where they are and raise the level of thinking about teaching readers.</li><li>Provide activities and lessons to help support the diverse learners that enter the classroom, and highlight a variety of technology tools to tap into the multifaceted texts students can access.</li></ul><br>With this book, secondary teachers will develop the skills they need to help students select their own texts, conduct reading workshops and teach students to read both print and visual texts, while identifying what works best for each student to maximize learning and potential. <p/><b>Audience: </b> 6-12 educators<p/><br></br><p><b> About the Author </b></p></br></br>Michele Haiken is a literacy teacher at Rye Middle School and an adjunct professor at Manhattanville College. She is a frequent speaker, as well as a contributor to the ISTE book Teaching Literacy in the Digital Age. For the ISTE book Gamify Literacy, Haiken collaborated with game developers, teachers, librarians and technology coordinators to demonstrate how teachers can use gaming tools and activities to improve literacy and content learning. L. Robert Furman, Ed.D., is an educator, leader, speaker and the author of Technology, Reading & Digital Literacy. He has received numerous awards, including being named one of the National School Board Association's 2015 "20 to Watch" in technology education. He is the principal at South Park Elementary Center near Pittsburgh, Pennsylvania.
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