<p/><br></br><p><b> About the Book </b></p></br></br>"Nathalie and Marie are 17 years old and best friends. Since elementary school, they've battled boredom by playing a special game: What If We Were... The rules are simple: one player names a topic-- fruit! spies! Vikings!-- and then both players imagine what life would be like as that subject. Easy to play, but hard to master. A boring player will give a boring answer. An expert player will know how to think outside the box and surprise their opponent. And after all these years, Nathalie and Marie are experts! But what if... a new player joined their game? And what if... she was really hot. t'll take more than imagination for Nat and Marie to survive the next round with their hearts intact!"--Provided by publisher.<p/><br></br><p><b> Book Synopsis </b></p></br></br><b>Teen girls reimagine the universe on a daily basis! This graphic novel proves there's nothing better than using your imagination... except maybe talking nonsense with your friends. Hey, why not both?</b> <p/>Nathalie and Marie are 17 years old and best friends. Since elementary school, they've battled boredom by playing a special game: <i>What If We Were...</i> <p/>The rules are simple: one player names a topic-- fruit! spies! Vikings!-- and then both players imagine what life would be like as that subject. <p/>Easy to play, but hard to master. A boring player will give a boring answer. An expert player will know how to think outside the box and surprise their opponent. And after all these years, Nathalie and Marie are experts! <p/>But what if... a new player joined their game? And what if... she was really hot <p/>It'll take more than imagination for Nat and Marie to survive the next round with their hearts intact!<p/><br></br><p><b> Review Quotes </b></p></br></br><br>This coming-of-age comic captures the joy and creativity of teenage friendship. <b>-- <i>Booklist</i></b> <p/>Lenoir's fantastic humor and expressive drawing show us a great time and make us fall in love with her charismatic heroes. We miss them as soon as we close the book. <b>-- <i>Les Libraires</i></b> <p/>Axelle Lenoir has a remarkable talent for capturing adolescence... her female characters, here as in <i>Camp Spirit</i>, are completely credible, and avoid the usual clichés. They're both fragile and strong, shy and extroverted, made of paradoxes. <b>-- <i>Sophie Lit</i></b> <p/>The concept is original and really well explored... plus the drawing is great! The characters are funny, yet believable - and always fabulously dressed. I really want these two girls to be my best friends! <b>-- <i>Chronicles of a Book Addict</i></b> <p/>"Beneath the absurdity, this comic hides an unexpected and tender story." <b>-- <i>Librairie La Liberté</i></b><br><p/><br></br><p><b> About the Author </b></p></br></br><b>Axelle Lenoir</b> started out as a 2D artist in 1999, for a Quebec City video game company. In 2003, craving more creative freedom, she quit and made her first steps in comic books. Her <i>Mertownville</i> trilogy was released by the Switzerland publisher Paquet in the mid-2000s. Since then, Axelle has worked with publishers in France, Belgium, and Canada. Her first English-language graphic novel, <i>Camp Spirit</i> (Top Shelf), is a coming-of-age story about an unlikely friendship between two summer camp counselors. She now returns with a comic strip collection named <i>What If We Were...</i> portraying two teenage girls who invented a weird and funny game to fill their spare time. Axelle's writing style is a mix between humor, everyday life situations, fantasy and comic strips. She likes to write about women, teenagers, folklore, parallel universes and stupid cats.
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