<p/><br></br><p><b> About the Book </b></p></br></br>Boldness, imagination, and ruthless competition combine in this riveting story that sets the record straight on the history of Monopoly's origins--the board game was in fact created by a woman. Full color.x 11.<p/><br></br><p><b> Book Synopsis </b></p></br></br><p><b>Boldness, imagination, and ruthless competition combine in Tanya Lee Stone and Steven Salerno's <i>Pass Go and Collect $200</i>, a riveting picture book history of Monopoly, one of the world's most famous games.</b> <p/>In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie's attention to rising financial inequality. One day she had an idea: create a game that shows the unfairness of the landlord-tenant relationship. But game players seemed to have the most fun pretending to be wealthy landowners. Enter Charles Darrow, a marketer and salesman with a vision for transforming Lizzie's game into an exciting staple of American family entertainment. Features back matter that includes Monopoly Math word problems and equations. Excellent STEM connections and resources. <p/>This title has Common Core connections. <p/><b>Christy Ottaviano Books</b></p><p/><br></br><p><b> Review Quotes </b></p></br></br><br><p><b>A Kirkus Best Book of the Year</b> <br><b>An ALSC Notable Book<br>An NCTE Orbus Pictus Honor Book </b> <br><b>An NCSS Notable Social Studies Trade Book for Young People<br>A Texas Bluebonnet List Selection </b> <b><br>A Chicago Public Library Best Book of the Year<br></b><b>An Amazon Best Book of the Month</b><br><b>A CCBC Choice Title</b><br><b>An ALSC Notable Title<br>A Pennsylvania Young Readers Award Nominee</b> <p/>A real winner.--<i>The Horn Book</i> <p/><b>Salerno's soft, dynamic full-bleed illustrations </b>reflect yet move beyond the aesthetics of the game and time period, making <b>every page compelling and fresh </b>. . .<b> Stone delivers a winner</b>.--<i>Kirkus Reviews</i>, <b>starred review <p/></b>Readers are treated to a colorful historical account of a well-known board game, and the socioeconomic factors that affected its development. <b>Salerno's vivid illustrations are kinetic and play upon the most exciting elements of the story. </b> Highly recommended for nonfiction collections .--<i>School Library Journal</i>, <b>starred review</b> <b> <p/>A brisk narrative pace </b>propels the story<b> . . . Salerno's lively, mixed-media illustrations carry the action forward</b>.--<i>Publishers Weekly</i> <br><b><br></b>Stone personalizes this story by asking readers to consider instances when they've made changes to a game's original rules. . . S<b>alerno's bold illustrations heighten the drama surrounding Monopoly's development and include glimpses of early versions of the game.</b>--<i>Booklist</i><b> <p/>Stone is a deft hand at balancing historical absurdities with important social themes, and here her picture book format invites middle-grade readers to benefit from a lesson in entrepreneurship</b>, even as they enjoy amassing trivia surrounding a familiar game. Salerno's retro illustrations recreate the milieu.--<i>The Bulletin</i></p><br>
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