<p/><br></br><p><b> About the Book </b></p></br></br>For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software.<p/><br></br><p><b> Book Synopsis </b></p></br></br>* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software<br /> * Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more<br /> * Video game sales exceeded the movie industry's box office draw last year by $1 billion<p/><br></br><p><b> From the Back Cover </b></p></br></br>Gain the skills that will get you into game design <p>Bring fantasy creatures and settings to life, and launch a lucrative career</p> <p>There's gold in them thar games, and here's your mining kit! Find out how to design, model, and animate characters, give your settings detail and dimension, create a storyboard, add dialogue, produce special effects, plan a game, and more. You'll even get an overview of essential software, and tips for landing a job in the game industry.</p> <p>Discover how to</p> <ul> <li>Create realistic motion</li> <li>Develop a game concept</li> <li>Model a complete character from scratch</li> <li>Add a skeleton rig to your character</li> <li>Find out how to use particles and dynamics</li> <li>Sync facial movements with soundtracks</li> </ul><p/><br></br><p><b> About the Author </b></p></br></br><b>Kelly L. Murdock</b> has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.
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