<p/><br></br><p><b> About the Book </b></p></br></br>Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.<p/><br></br><p><b> Book Synopsis </b></p></br></br><b>Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.</b><p>What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In <i>Play Matters</i>, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human.</p><p>We play games, but we also play <i>with</i> toys, <i>on</i> playgrounds, <i>with</i> technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being--not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive.</p><p>Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play--instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play--from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.</p><p/><br></br><p><b> Review Quotes </b></p></br></br><br><i>Play Matters</i> is a succinct but provocative addition to the Massachusetts Institute of Technology Press's Playful Thinking book series.--<i>American Journal of Play</i>--<br><p/><br></br><p><b> About the Author </b></p></br></br><p>Miguel Sicart is Associate Professor at the Center for Computer Game Research at IT University Copenhagen. He is the author of <i>The Ethics of Computer Games</i> and <i>Beyond Choices: The Design of Ethical Gameplay</i>, both published by the MIT Press.</p>
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