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Stargrave - by Joseph A McCullough (Hardcover)

Stargrave - by  Joseph A McCullough (Hardcover)
Store: Target
Last Price: 28.49 USD

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<p/><br></br><p><b> About the Book </b></p></br></br><b>A skirmish wargame set in a dangerous galaxy where players command a small crew of adventurers hunting for loot, while trying not to call too much attention to their activities.</b><p/><br></br><p><b> Book Synopsis </b></p></br></br><p><b>A skirmish wargame set in a dangerous galaxy where players command a small crew of adventurers hunting for loot, while trying not to call too much attention to their activities.</b> <p/>In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Attempts to organize resistance, or to establish authority over any territory larger than a city, are quickly and brutally crushed. In this dark time, the only way to survive is to be inconspicuous and hope to be overlooked. Amidst this chaos, however, thousands of independent operators--smugglers, relic hunters, freedom fighters, and mercenaries--roam the dead stars in small ships, scratching out a living anyway they can. <p/>In <i>Stargrave</i>, players take on the role of one of these independent operators. Perhaps they are a cybernetic veteran of the Last War, a psion fleeing slavers, or a mystic warrior attempting to preserve ancient wisdom. Maybe they are a bounty hunter collecting blood money, a robotics expert pushing the bounds of current technology, or a biomorph bred in the genetanks of some forgotten laboratory. Having chosen their own background, players must hire a crew for their ship, choosing a lieutenant with their own unique skill-set, and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. <p/>Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions--recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!</p><p/><br></br><p><b> Review Quotes </b></p></br></br><br><p>"Man I'm pumped! This is just the game." - <i>Guerilla Minatures</i> <p/>"I've never been more excited. It get's your creative juices flowing." - <i>Robs Tabletop World</i> <p/>"Its gameplay on the tabletop is tactically rewarding, and its surrounding narrative flavour tantalising." - <i>Wargamer</i> <p/>"We felt <i>Stargrave </i>is up there with the very best of the sci-fi games we've played." - <i>Wargames, Soldiers & Strategy</i> <p/>"It's an exciting book and we're looking forward to getting into some <i>Stargrave </i>gaming soon." - <i>Wargames Illustrated</i> <p/>"I'm impressed. <i>Stargrave</i> makes me wish I had a room with a decent-sized table in it. Those are dangerous thoughts." - <i>GeekNative</i></p><br><p/><br></br><p><b> About the Author </b></p></br></br><p><b>Joseph A. McCullough</b> is the author of several non-fiction books including <i>A Pocket History of Ireland</i>, <i>Zombies: A Hunter's Guide</i>, and <i>Dragonslayers: From Beowulf to St. George</i>. In addition, his fantasy short stories have appeared in various books and magazines such as <i>Black Gate</i>, <i>Lords of Swords</i>, and <i>Adventure Mystery Tales</i>. He is also the creator of <i>Frostgrave </i>and <i>Oathmark: Battles of the Lost Age</i>, and co-wrote <i>The Grey Mountains</i>, a supplement for the <i>Middle-Earth Role-Playing Game</i>. His continued ramblings can be read at: therenaissancetroll.blogspot.co.uk <p/>Based in Germany, <b>Helge C. Balzer</b> spent his teenage years creating short films and advertising spots and working as a storyboard artist. He studied 3D animation and concept art at the University of Television and Film in Munich, and since finishing his studies has worked as a matte painter, sculptor, animator, and as a concept artist for a number of international game companies, as well as directing and producing several short films. <p/><b>Sam Lamont</b> is a ENnie Award-winning illustrator, concept artist, and games designer. He has worked on a wide variety of projects including <i>Doctor Who, Total War: Warhammer, </i> <i>Call of Cthulhu, </i> and <i>Star Wars</i>. He loves creating expansive worlds, intricate games, and horrifying monsters. Find his work at: moonskinned.co.uk</p>

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