<p/><br></br><p><b> About the Book </b></p></br></br>"Anime fans are often seen as part a globalized entertainment system, for better or worse. They are framed as obsessive consumers, creative artists, "cultural dupes," and technological revolutionaries. Who are these anime fans, and what kinds of connections can they form across cultural difference? This book explores the world of animation fandom in East Asia and North America from its roots in the 1920s and 1930s to the online fandoms of the twenty-first century. Drawing on rarely-seen gems and popular hits alike, it provides exciting new case studies of key moments when animation's changing technologies opened new avenues for audiences to connect. These cases illustrate how anime fandom today works as a transcultural community, creating both flows and frictions between viewers of different nationalities, cultures, ethnicities, and genders"--<p/><br></br><p><b> Book Synopsis </b></p></br></br>How have animation fans in Japan, South Korea, the United States, and Canada formed communities and dealt with conflicts across cultural and geographic distance? This book traces animation fandom from its roots in early cinema audiences, through mid-century children's cartoon fan clubs, to today's digitally-networked transcultural fan cultures.<p/><br></br><p><b> Review Quotes </b></p></br></br><br><p>"Annett grapples with what it truly means to be a fan. What are the 'complex flows and frictions' that propel certain shows to transcultural popularity? And what kind of world is it where teenage girls can be overheard describing the Holy Roman Empire as 'cute'? Annett watches the watchers, and examines the forces that create their subculture." - Jonathan Clements, author of Anime: A History</p> <p>"This expansive and imaginative study of anime and fan communities takes on really big questions - and succeeds in whittling them down to size, steadily paring away the macrological framework of national histories, cultures, and territories, to expose the complex grain and weave of interactions between fans and animations. Annett generates new awareness of the challenges and possibilities of media environments by honing in on the key question: what can we do with animation?" - Thomas Lamarre, McGill University, Canada</p><br><p/><br></br><p><b> About the Author </b></p></br></br>Sandra Annett is Assistant Professor in the Department of English and Film Studies at Wilfrid Laurier University, Canada.
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