Konarmiya is a simulation game of the battles between Soviet Russia and the Republic of Poland during the summer of 1920 (the climactic portion of the entire Russo-Polish War, which began in 1919). The game is for two players, who respectively play the roles of M. N. Tukhachevsky, commander of the Soviet forces (the Red Player), and Josef Pilsudski, commander of the Polish forces (the White player). Colorful counters, a detailed hexmap, and other components provide everything needed to refight this conflict which was to have a profound influence on Russian history. This game is also suitable for solitaire play. Complexity is medium, and the game can typically be played in three hours or less. This game can also serve as a prequel to Freikorps, another game designed by Brian Train. Freikorps is an alternate-history game assuming that the Soviets won the battle of Warsaw in August 1920, and decide to keep going for the ultimate prize: Berlin. Both games use a compatible rules system, and the western Konarmiya map has been drawn to mate with the Freikorps map. Therefore, the maps and counters can be used together to play out one long game.
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