<p/><br></br><p><b> About the Book </b></p></br></br>Learn C++20 the quick, easy, and "lazy" way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects, with the popular C++ language. Along the way, it includes many of the new C++20 standard features such as ranges, spans, format strings, the "spaceship" operator, concepts (template parameter requirements), and brief introductions to modules and coroutines. C++20 for lazy programmers (second edition) is a genuinely fun learning experience that will show you how to create programs in C++. This book helps you learn with a unique method that goes beyond syntax and how to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, too. You'll work through a number of projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you'll ready for your first real-world C++ application or game project on your own.<p/><br></br><p><b> Book Synopsis </b></p></br></br><p>Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the "spaceship" operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines.</p>With this unique method, you'll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you'll be ready to build real-world C++ applications and game projects on your own.</p><p><b>What You Will Learn: </b></p><p><ul><li>The brand-new C++20 standard</li><li>Programming graphics and games with the SDL library, using SSDL, the "Simple SDL" wrapper library</li><li>How to use the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers</li><li>"Anti-bugging" for easy fixes to common problems </li><li>Sound practices for becoming a productive programmer</li><li>How to make your own big projects, including a C++-based arcade game </li><li>The built-in Standard Template Library (STL) functions and classes for easy and efficient programming</li><li>Powerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programming</li></ul></p><p></p><b>Who This Book Is For</b><br>All who are new to C++, either self-learners or students in college-level courses.<p/><br></br><p><b> From the Back Cover </b></p></br></br>Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the "spaceship" operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines.<br>With this unique method, you'll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you'll be ready to build real-world C++ applications and game projects on your own.<br>You will: <ul><li>Be one of the first to program in the brand-new C++20 standard</li><li>Discover the SDL graphics and gaming library, and SSDL, the "Simple SDL" wrapper library</li><li>Get detailed help using the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers</li><li>Practice "anti-bugging" for easy fixes to common problems </li><li>Learn new concepts and skills from a variety of examples</li><li>Develop sound practices for becoming a productive programmer</li><li>Build a C++-based arcade game </li><li>Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming</li><li>Learn powerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programming</li></ul><p/><br></br><p><b> About the Author </b></p></br></br><b>Will Briggs</b>, PhD is a professor of computer science at the University of Lynchburg in Virginia. He has 20+ years of experience teaching C++, 12 of them using earlier drafts of this book, and about as many years teaching other languages including C, LISP, Pascal, PHP, PROLOG, and Python. His primary focus is teaching of late while also active in research in artificial intelligence.
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