<p/><br></br><p><b> About the Book </b></p></br></br>"It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestrider's crew--especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading?"--Provided by publisher.<p/><br></br><p><b> Book Synopsis </b></p></br></br>The first epic fantasy novel set in Blizzard's popular World of Warcraft(R) game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.<p></p>It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the <i>Wavestider</i>'s crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the <i>Wavestrider</i>, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.<p/><br></br><p><b> About the Author </b></p></br></br>Samwise, a.k.a., Sam Didier, is a senior art director at Blizzard Entertainment. He joined the company in 1991 and directed the art style for <i>Warcraft</i>, <i>StarCraft</i>, and <i>Heroes of the Storm</i>. He has also created artwork for <i>World of Warcraft</i>, <i>Hearthstone</i>, and <i>Diablo</i>. He currently lives in San Clemente, California. <br/> Greg Weisman has been a storyteller all his life. He's best known as the creator of Disney's <i>Gargoyles</i> and as a writer-producer on multiple animated series, including <i>Gargoyles</i>, <i>W.I.T.C.H.</i>, <i>The Spectacular Spider-Man</i>, <i>Star Wars Rebels</i> and <i>Young Justice</i>. In addition to the first two books in the World of Warcraft: Traveler series, he's written several comic book series and two young adult novels, <i>Rain of the Ghosts</i> and <i>Spirits of Ash and Foam</i>.
Price Archive shows prices from various stores, lets you see history and find the cheapest. There is no actual sale on the website. For all support, inquiry and suggestion messagescommunication@pricearchive.us