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Digital Games and Language Learning - (Advances in Digital Language Learning and Teaching) by Mark Peterson & Kasumi Yamazaki & Michael Thomas

Digital Games and Language Learning - (Advances in Digital Language Learning and Teaching) by  Mark Peterson & Kasumi Yamazaki & Michael Thomas
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Last Price: 130.00 USD

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<p/><br></br><p><b> About the Book </b></p></br></br>"Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms"--<p/><br></br><p><b> Book Synopsis </b></p></br></br>Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).<br/><br/>The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. <br/><br/>Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.<p/><br></br><p><b> Review Quotes </b></p></br></br><br>This collection of work by both recognized and emerging scholars is a significant contribution towards the wider understanding of the important role that digital games play in CALL. The combination of theoretical background and practical examples of development and application will be invaluable for researchers and instructors in foreign language teaching and learning.<br/>Nina Langton, Associate Professor, University of British Columbia Okanagan, Canada<br><p/><br></br><p><b> About the Author </b></p></br></br><p><b>Mark Peterson</b> is Associate Professor of Linguistics at Kyoto University, Japan. <p/><b>Kasumi Yamazaki</b> is Associate Professor of Japanese at the University of Toledo, USA. <p/><b>Michael Thomas</b> is Professor of Education at Liverpool John Moores University, UK.</p>

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