<p/><br></br><p><b> Book Synopsis </b></p></br></br>Why do we play games and why do we play them on computers? The contributors of <i>Games and Rules</i> take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle," whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in game design and game studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.<p/><br></br><p><b> About the Author </b></p></br></br>Beat Suter is a lecturer and researcher in game design at the Zurich University of the Arts (ZHdK) and manages the GameLab. He has a PhD in literary studies. <p/>Mela Kocher is a senior researcher in game design at the Zurich University of the Arts (ZHdK). <p/>René Bauer is a lecturer, researcher, and head of master education in game design at the Zurich University of the Arts (ZHdK), Switzerland.
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