<p/><br></br><p><b> Book Synopsis </b></p></br></br>- Authors are top game designers <p/>- Aspiring game writers and designers must have this complete bible <p/><br>There are other books about creating video games out there. <br>Sure, they cover the basics. But <b>The Ultimate Guide to Video Game Writing and Design</b> goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there's complete information on how to present a visionary new idea to developers and publishers. Got game? Get <b>The Ultimate Guide to Video Game Writing and Design</b>.<p/><br></br><p><b> About the Author </b></p></br></br><b>Flint Dille</b> is an American writer and game designer. He is best known for his animated work, including <i>Transformers, G.I. Joe, </i> and <i>An American Tail: Fievel Goes West</i>. He has also written for games, including <i>The Chronicles of Riddick: Escape from Butcher Bay</i> and<i> Dead to Rights</i>. He is the author with John Zuur Platten of <i>The Ultimate Guide to Video Game Writing and Design</i>. <p/><b>John Zuur Platten</b> began his career at Universal Studios, working as a production coordinator on a number of series including <i>Lassie</i> and <i>Harry and the Hendersons</i>. He currently works in games and interactive media, and was the producer, lead designer, director, and writer for the Eidos video game <i>Fear Effect</i>. He lives in California.
Price Archive shows prices from various stores, lets you see history and find the cheapest. There is no actual sale on the website. For all support, inquiry and suggestion messagescommunication@pricearchive.us