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Invent Your Own Computer Games with Python, 4e - 4th Edition by Al Sweigart (Paperback)

Invent Your Own Computer Games with Python, 4e - 4th Edition by  Al Sweigart (Paperback)
Store: Target
Last Price: 20.99 USD

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<p/><br></br><p><b> About the Book </b></p></br></br>"Teaches you how to make your own versions of classic computer games"--<p/><br></br><p><b> Book Synopsis </b></p></br></br><i>Invent Your Own Computer Games with Python</i> will teach you how to make computer games using the popular Python programming language--even if you've never programmed before! <p/>Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level. <p/>Learn how to: <br>-Combine loops, variables, and flow control statements into real working programs<br>-Choose the right data structures for the job, such as lists, dictionaries, and tuples<br>-Add graphics and animation to your games with the pygame module<br>-Handle keyboard and mouse input<br>-Program simple artificial intelligence so you can play against the computer<br>-Use cryptography to convert text messages into secret code<br>-Debug your programs and find common errors <p/>As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals. <p/>What new game will you create with the power of Python? <p/>The projects in this book are compatible with Python 3.<p/><br></br><p><b> Review Quotes </b></p></br></br><br>"Pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know virtually nothing to having you try out - and understand - Python. Second, it provides the code, the tools, and the explanations required for you build a number of increasingly sophisticated games and the know-how to branch out to creating games completely on your own."<br><b>--Computerworld<br></b><br>"Many of the games include flowcharts so the reader will better understand the logic needed to complete the game, and I was especially happy to see a few chapters focus on topics not necessary limited to games such as Cartesian coordinates and using the built-in Debugger."<br><b>--GeekDad<br></b><br>"This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two."<br><b>--Greg Laden, National Geographic's ScienceBlogs<br></b><br>"This book is a great entry point for beginning programmers that 'gamifies' coding, allowing readers to immediately apply the concepts covered, rather than teaching basics with little application."<br><b>--School Library Connection<br></b><br>If games are your thing, this would be the perfect book to learn Python.<br><b>--Rajat, @argent_codes</b><br><p/><br></br><p><b> About the Author </b></p></br></br><b>Al Sweigart</b> is a software developer and teaches programming to kids and adults. He has written several Python books, including <i>Automate the Boring Stuff with Python</i> and <i>Making Games with Python & Pygame</i>.

Price History

Cheapest price in the interval: 20.99 on November 8, 2021

Most expensive price in the interval: 20.99 on December 20, 2021