<p/><br></br><p><b> About the Book </b></p></br></br><p>This collection brings the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games.</p><p/><br></br><p><b> Book Synopsis </b></p></br></br>Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. <br/><p><em>Guns, Grenades, and Grunts</em> gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market. </p><p/><br></br><p><b> About the Author </b></p></br></br><p>Joshua Call, Ph.D. is an Assistant Professor in the Department of English at Grand View University. <br>Katie Whitlock, Ph.D. is an Associate Professor in the Department of Theatre at California State University, Chico.</p>
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