<p/><br></br><p><b> Book Synopsis </b></p></br></br><b>The untold story of Atari's Missile Command </b> <p/> With the advent of the arcade, Atari Inc. and its iconic game, <i>Missile Command</i>, were at the forefront of the industry's explosion, helping usher in both the age of the video game and the gamer lifestyle. In <i>8-Bit Apocalypse</i>, tech insider Alex Rubens delves into electronic history to tell of an era when arcade games were designed, written, and coded by individual designers. He interviews major figures including Atari founder Nolan Bushnell and <i>Missile Command</i> creator David Theurer, who suffered from frequent nightmares of nuclear holocaust as he worked on the game. The first in-depth, personal history of the era, <i>8-Bit Apocalypse </i>combines Rubens's tech industry knowledge and experience as a gaming journalist to conjure the wild silicon frontier of the '80s. <br><p/><br></br><p><b> About the Author </b></p></br></br><b>Alex Rubens</b> is a strategic partner manager at Google, managing content partnerships for YouTube's eSports division. He has written articles on video game culture and development for outlets such as Complex and HuffPost, and for video game websites Polygon and IGN. He lives in Los Angeles.
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