Imagine a cold and windy autumn day about 30,000 years ago. For hours the hunters have shadowed the mammoth herd. Will they succeed? Will they be able to bring down one of the huge beasts? If they succeed, the beast will feed the tribe for many weeks ... Players take the role of these fearless ice age hunters. They try to remain close to the mammoth herds as they wander from region to region. As all hunters want to be close to the mammoths, conflict is inevitable. Some will stay, but others will go. In the end, those with clubs rule the regions.
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