<p/><br></br><p><b> About the Book </b></p></br></br>From the author of The Monsters Know What They're Doing comes an introduction to combat tactics for Dungeons & Dragons players. On the heels of The Monsters Know What They're Doing--a compilation of villainous battle plans for Dungeon Masters based on the author's popular blog--Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character's abilities.<p/><br></br><p><b> Book Synopsis </b></p></br></br><b>From the author of <i>The Monsters Know What They're Doing</i> comes an introduction to combat tactics for Dungeons & Dragons players.</b> <p/>In his first book, <i>The Monsters Know What They're Doing </i>(based on his popular blog)<i>, </i>Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it's only fair that he gives players the tools they need to fight back...and prevail! <p/>An introduction to combat tactics for fifth-edition Dungeons & Dragons players, <i>Live to Tell the Tale</i> evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more...including the ever-important consideration of how to run away! <p/>Don't worry about creating a mathematically perfect character from square one. Survival isn't about stats--it's about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, <i>Live to Tell the Tale</i> breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.<p/><br></br><p><b> Review Quotes </b></p></br></br><br><b>Praise for <i>The Monsters Know What They're Doing</i></b> <p/>"I've always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM's characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players' characters and laugh out the window as they cry in their cars afterward." <b>--Joe Manganiello, award-winning actor/producer, author of <i>Evolution</i>, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons</b><br><br>"As a dungeon master, I am overcome with the sheer usefulness of Keith Ammann's <i>The Monsters Know What They're Doing</i>. This book is brilliant. It's completely rewriting the way I think about encounters, and making me want to sick a pack of goblins on my players straight away. Highly recommended for any DM of any level of experience. And I fear it will become required reading when <i>Live to Tell the Tale</i> comes out this summer and our players all get smarter with their tactics too!" <b>--Lou Anders, Hugo award winning author of <i>Once Upon a Unicorn</i>, <i>Star Wars: Pirate's Price</i>, and the <i>Thrones & Bones</i> trilogy</b><br><br>"Every great DM needs a copy of this book like a player needs a D20 that rolls a lot of critical hits. It won't make the other side happy, but it <i>will</i> make the game more exciting." <b>--Two-time Campbell award finalist Stina Leicht, author of <i>Cold Iron</i></b><br><br>"I have to send this book to my DM!" <b>--Hugo award finalist Max Gladstone, author of <i>This is How You Lose the Time War</i></b><br><br>"I hope my DM doesn't read this book." <b>--Hugo award-winner Elizabeth Bear, author of <i>Ancestral Night</i></b><br><br>"Is a conniving creature with a rational sense of self-preservation really going to take one last swipe at the fighter while on death's door, or would it run away to fight another day? Depending on the monster, this book has the answer." <b><i>--SYFY Wire</i></b><br><br>"One of the most interesting, thoughtful, smart RPG sourcebooks I've ever read. . . . <i>The Monsters Know What They're Doing</i> is a hoot just to read, and transported me back to my days of poring over the <i>Monster Manual</i> and the <i>Fiend Folio</i>."<b>--Cory Doctorow, co-editor of boingboing.net and <i>New York Times</i> bestselling author of <i>Little Brother</i> and<i> Homeland</i></b><br><br>"The best movie villains are the ones you fall in love with. Keith's book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate 'em. This book will enrich your game immeasurably!" <b>--Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm's Pandemonium Warehouse</b><br><br>"This book almost instantly made me a better Dungeon Master. If you're running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!" <b>--R. A. Salvatore, #1 <i>New York Times</i> bestselling author of more than sixty-five books, including the Drizzt novels <i>The Crystal Shard</i>, <i>Timeless</i>, and <i>Boundless</i></b><br><br>"This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether you're running monsters straight from the book or not. This should sit prominently on every game shelf and should be pulled out for every session." <b>-<i>Dice Monkey</i></b><br><p/><br></br><p><b> About the Author </b></p></br></br>Keith Ammann has been a Dungeons & Dragons player and DM for more than thirty years. He has been writing his fifth edition D&D-focused blog <i>The Monsters Know What They're Doing</i> since 2016. He lives in Chicago.
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