The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from the gaudy lights of civilization. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People. Deep within the forest, a narrow, rock-choked defile piled deep with shadow cuts through a nameless range of rugged, tree-shrouded hills birthing dark, fearsome legends of terrifying monsters and glittering, doom-laden treasures. The perils of the Lonely Coast are legion and thus there is always a need for those with stout hearts and skill with blade and spell or for those merely hungry for glory to defend humanity’s most tenuous enclave. The Lonely Coast is: Designed for GM’s with little prep time.A perfect locale for a borderland-style campaign.Easy to insert into a GM’s campaign.Suitable for use as the demesne of a high-level character.The default setting for Dark Water’s Rising, Retribution, Swallowfeld, The Sunken Pyramid and Road of the Dead.The default setting for Half-Goblins of the Tangled Wood and Troglodytes of the Tentacled One.
Cheapest price in the interval: 14.95 on October 27, 2021
Most expensive price in the interval: 14.95 on November 6, 2021
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